This game is actually awesome! Short, but sweet, gets you accustomed to the mechanics pretty quickly, and most importantly it's delightfully simple to play.
Some rooms made me scratch my head multiple times until I put the pieces together after letting myself pause for a bit. The heart room took trial and error till I got it right.
9/12 honey on a first attempt isn't half bad I think?
I played your game and despite being only in TF and TG I must admit I had a lot of fun (and frustration... lot of frustration). We can feel than you clearly know how to make the game to be frustrating, in a good way like "Getting Over It", the grass who throw you just enough to not land on the plateforme for exemple. seriously this is the kind of game where you forget about it's adult content and just play it for fun, change it's appearance to make it more SFW and the game would be still interesting to play! and it show you are talented!
But I would have some critics:
- first the most frustating, the reward of the collectables, like imagine : you have explore all levels to find them, it was hard and has taken a lot of time, you go back to the begining to open that vault and... you just found a rainbow gems who give you points... like... we can get points by doing anything in this game (kill an ennemy, being hit by one, get tf...), it's really disapointing. I must admit I was hoping for something like simple esthetique change in our character, like we found a crown and from now our character wear a crown (so in his bee form he is queen bee). Or unlock a gallery where we can see some artwork of the game?
- maybe some explanation on how everything interact? it wasn't a big issue since we can understand quikly the mechanics. but at the beginning it was really confusing, like I didn't understood than water was able to undo tf and we could free ourselve from the bees by making them hit their head on the roof.
- I've seen than some vines attack faster than other, it was pretty confusing in game, a little indicator on them of which is faster would have been nice, like the fastest of them have a darker green?
But don't over fixate on my criticisms, your game is great and deserve more praise than scolding! I hope this comment will be more contructive than destructive
Thanks lol, i'm kinda blown away by how much positive feedback i'm getting from this!
If you like the gameplay, consider finding a way to play wario land 3, it's a pretty underrated game, and this is quite strongly based on that(though it is quite clunky by modern standards)
So the rainbow gem was something i added quite late in development, i thought it could be funny to make you go backwards through the entire game for 100% completion, but i was having a bit of a hard time coming up with what to reward you with. I think it's funny when a game lets you get more than a 100% completion rate, so i ended up going with a 13th gem, but i get i could probably have chosen something better lol
I think figuring out all the interactions is part of the puzzle of the game
And i had this idea that there could be exactly one vine in the game that hits you the moment you go close to it and it would be like a funny jumpscare, but i got a bit carried away and added a bunch more and i realize that kinda undermines the comedy of it. whoops lol
yeah, Wario land is in my to play list , among a lot of other games.
And yeah making players go back to the beginning is kinda funny, but it's not has hard than it's sound, most traps are made to send you back to the start anyway. also I can understand you just wanted to finish it.
For the vines it could be funny, if like you said it was just one, but also those instant vines are place at the end of parcour, and being hit by them generally send you back to the begining, and in my case it happen 3-4 time to have to restart again because of them.
nice art, and nice integration of TF mechanics into game-play, I think for another go more than one transformation might be cool. That and/or more enemies that change how the character moves like the egg- which allows for some nice puzzles already.
I must say, I love this game. The sprites are great, animation is amazing. level design is hard but not impossible. However, some levels get really tedious with stuff respawning and not being able to tell where you're going, you could kill both of these birds with one stone if you made the window larger. it seems like you just had enemies respawn when off screen, and seeing farther would solve the few most difficult levels. Also an ending cutscene and saves would be great.
beat it, there's a walkthrough for this room further down. only got 8/12 gems. its an interesting game, if you're adding more I suggest tfs and a hint system for ppl that fail at platformers like me XD
Oh whoops the control list doesn't show the "lay egg" button. I figured most people would try pressing all the buttons but i guess since the button doesn't do anything when you don't have an egg some folks might not consider it :/
Great job on the game by the way, I got 13/12 gems.
Mostly had a good time but I thought the vines could be a bit annoying at times since some of them attack literally instantly whereas most have enough delay you can smack them twice before they get a single attack out. If there was some design reason you needed some to attack immediately I just wish they were a different color or something to make it more obvious which ones attack instantly and which don't.
Aside from that though very much enjoyed it and I very much look forward to your next project, whatever it may be!
Enough people have mentioned this that i went and made it a little easier to spot the one gem that i suspect is the problem. In hindsight it was kind of rude of me to hide it like that, sorry lol
If you enter the tentacle cave room as a bug girl, you get softlocked and unable to backtrack or proceed forward.
Edit: Press R to reset to the entrance of a room.
Game is decent fun, and scratches a specific fetish itch of mine. Thank you for your hard work.
Having said that, the current set of transformations and puzzle-solving wears out fast. Obviously, it's difficult to add more content like that, but I wouldn't recommend leaving many of the current areas the way they are. Any expansion on content should definitely prioritize a revision of exisiting areas to have some novel mechanics being introduced sooner, imo.
I got softlocked between an ant, tentacle, and moth at the top-left corner of a room. Ant jumped down a platform near the tentacle to preg, and I couldn't escape standing between wall and vine.
Got softlocked TWICE in the same place in the final(?) room, fml haha. The tentacles respawned after I've gotten transformed and they got me stucked here.
Got softlocked again XD This time not as frustrating as before.
I entered this room (from the right) transformed and went to the room on the left, but forgot there were tentacles that I couldn't pass. So I wanted to go back, but the meat wall reappeared and blocked my exit.
Starting from below the heart area, turn into a moth.
Traverse the narrow dripping tunnel to the right by timing your movements.
Go into the area with an ant and a meat block (by flying up the left passage, dodging the two falling droplets, lay an egg to get rid of the block, then circle back to this location from the start.
This time, avoid the ant, flying up to the next level above that one through the gap you just opened.
Turn into a human with the ant on your right hand side, so that it can knock you across the room through the two waterfalls.
Be prepared to dodge the ants below you by jumping! The second one will reset you back to step 4 if it hits you.
Turn into a moth, then fly up to the chamber with an ant and a meat block, and lay an egg.
Return to the area below the heart, and fly to the upper right corner of the room once in moth form, flying through the waterfall and returning to human form. Bump the ant off of the raised platform (this is easiest from below), and let it knock you back across the room in human form.
Destroy the vines, get eggnant, and dodge the last water droplet. (Remember that you can hold down to speed up your descent.)
Destroy the large meat block in the center of the room.
Return to human form, and hit the heart with your sword three times to collect it.
I haven't done it legitimately so I may have missed something, but I used Cheat Engine to set my treasures to 12 and open the chest at the beginning in order to see what happens. There's a rainbow-y version of the treasure inside, which increases your treasure count to 13 and teleports you to the final room.
If you've beaten the game without collecting everything and it didn't unlock the gallery, then it unlocks that as well. (I've only beaten the game on the save where I cheated in the treasures) It's a small environment meant to let you experiment with the different enemy interactions. The only one that I think you'd be likely to miss in normal gameplay would be the one where a mothgirl that's carrying you gets grabbed by vines, and only because you'd usually fall a long distance in any room where that's possible.
(And if you're just missing one treasure, the one I found that I think would be the easiest to miss would be the one you get by backtracking a couple screens from the first place you can become a mothgirl and flying beyond the top of the screen once outside the mountain)
The biggest factor that's probably setting you back is that CE defaults to looking for 4 byte values, while GameMaker games tend to use doubles. (For GameMaker games in general, it's usually helpful to go to edit -> settings -> scan settings -> and tick the "all type contains..." double + 8 bytes so you can scan for both at the same time with "all," but just searching for a double works here)
Starting the game, scanning for a double with value 0, grabbing the first treasure, scanning for any that have updated to value 1, and grabbing the second treasure + scanning for 2 should narrow it down enough that you can try changing values and backtracking to the chest. You can grab the third treasure while backtracking if you're careful about avoiding the water droplets/vines to be totally sure, too!
This has to be my most favorite nsfw platformer I have ever played. I really loved how all the mechanics worked, especially the transformation stuff, the sprites for it were both cute and beautiful~ 5 out of 5!
Game is great, love the concept and mainmechanics though I would love a walkthrough. Bugs that fall off platforms get stuck there. softlocks such as getting into the tentacle room as a bug girl and getting bounced around other plants unable to move and the final room is confusing on how to navigate. Biggest problem is the fact you have to start all the way from the beginning if you need to leave the game for any reason. A save system or checkpoints would be nice. some platforms require maybe a little too much precision. 1 millimeter off and you have to do the whole thing over again.
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uhm im at the bee girls what now
Amazing game, can't wait to see more... but... fullscreen pls?
This is honestly a really good game, and to be honest, I think it could use some more areas/expanding upon.
I like being a pregnant mom 🥵
So do we all, buddy
so do we all 😅
This game is actually awesome! Short, but sweet, gets you accustomed to the mechanics pretty quickly, and most importantly it's delightfully simple to play.
Some rooms made me scratch my head multiple times until I put the pieces together after letting myself pause for a bit. The heart room took trial and error till I got it right.
9/12 honey on a first attempt isn't half bad I think?
Will keep an eye on what you do next!
got stuck as a bug inside the grass maze and couldnt get out
Oh yep gotta fix that lol
For future reference, you can press R to restart the room, 'cause i know there's gotta be more softlocks like this that i've missed
best tf game ive played cant wait to see more
I played your game and despite being only in TF and TG I must admit I had a lot of fun (and frustration... lot of frustration). We can feel than you clearly know how to make the game to be frustrating, in a good way like "Getting Over It", the grass who throw you just enough to not land on the plateforme for exemple. seriously this is the kind of game where you forget about it's adult content and just play it for fun, change it's appearance to make it more SFW and the game would be still interesting to play! and it show you are talented!
But I would have some critics:
- first the most frustating, the reward of the collectables, like imagine : you have explore all levels to find them, it was hard and has taken a lot of time, you go back to the begining to open that vault and... you just found a rainbow gems who give you points... like... we can get points by doing anything in this game (kill an ennemy, being hit by one, get tf...), it's really disapointing. I must admit I was hoping for something like simple esthetique change in our character, like we found a crown and from now our character wear a crown (so in his bee form he is queen bee). Or unlock a gallery where we can see some artwork of the game?
- maybe some explanation on how everything interact? it wasn't a big issue since we can understand quikly the mechanics. but at the beginning it was really confusing, like I didn't understood than water was able to undo tf and we could free ourselve from the bees by making them hit their head on the roof.
- I've seen than some vines attack faster than other, it was pretty confusing in game, a little indicator on them of which is faster would have been nice, like the fastest of them have a darker green?
But don't over fixate on my criticisms, your game is great and deserve more praise than scolding! I hope this comment will be more contructive than destructive
Thanks lol, i'm kinda blown away by how much positive feedback i'm getting from this!
If you like the gameplay, consider finding a way to play wario land 3, it's a pretty underrated game, and this is quite strongly based on that(though it is quite clunky by modern standards)
So the rainbow gem was something i added quite late in development, i thought it could be funny to make you go backwards through the entire game for 100% completion, but i was having a bit of a hard time coming up with what to reward you with. I think it's funny when a game lets you get more than a 100% completion rate, so i ended up going with a 13th gem, but i get i could probably have chosen something better lol
I think figuring out all the interactions is part of the puzzle of the game
And i had this idea that there could be exactly one vine in the game that hits you the moment you go close to it and it would be like a funny jumpscare, but i got a bit carried away and added a bunch more and i realize that kinda undermines the comedy of it. whoops lol
yeah, Wario land is in my to play list , among a lot of other games.
And yeah making players go back to the beginning is kinda funny, but it's not has hard than it's sound, most traps are made to send you back to the start anyway. also I can understand you just wanted to finish it.
For the vines it could be funny, if like you said it was just one, but also those instant vines are place at the end of parcour, and being hit by them generally send you back to the begining, and in my case it happen 3-4 time to have to restart again because of them.
nice art, and nice integration of TF mechanics into game-play, I think for another go more than one transformation might be cool. That and/or more enemies that change how the character moves like the egg- which allows for some nice puzzles already.
who tf designed controls
I must say, I love this game. The sprites are great, animation is amazing. level design is hard but not impossible. However, some levels get really tedious with stuff respawning and not being able to tell where you're going, you could kill both of these birds with one stone if you made the window larger. it seems like you just had enemies respawn when off screen, and seeing farther would solve the few most difficult levels. Also an ending cutscene and saves would be great.
beat it, there's a walkthrough for this room further down. only got 8/12 gems. its an interesting game, if you're adding more I suggest tfs and a hint system for ppl that fail at platformers like me XD
Oh whoops the control list doesn't show the "lay egg" button. I figured most people would try pressing all the buttons but i guess since the button doesn't do anything when you don't have an egg some folks might not consider it :/
i'll fix that real quick
well I did hit it, while in the air and already falling so I didn't notice anything XD
was intending to hit the other button but I hit both.
This is actually just really dope
It would be great if this was on mobile...
We need more Wario Land 3 inspired kink games!
Great job on the game by the way, I got 13/12 gems.
Mostly had a good time but I thought the vines could be a bit annoying at times since some of them attack literally instantly whereas most have enough delay you can smack them twice before they get a single attack out. If there was some design reason you needed some to attack immediately I just wish they were a different color or something to make it more obvious which ones attack instantly and which don't.
Aside from that though very much enjoyed it and I very much look forward to your next project, whatever it may be!
If there are any updates, can there be dickgirl options? That could mean the human player gets eggs laid in his ass or mouth
i really liked the game I couldnt find the 12th gem though and need help with it couldnt find it anywhere
Enough people have mentioned this that i went and made it a little easier to spot the one gem that i suspect is the problem. In hindsight it was kind of rude of me to hide it like that, sorry lol
I would recommend that you create a discord server for this so that bugs can be identified faster.
If you enter the tentacle cave room as a bug girl, you get softlocked and unable to backtrack or proceed forward.
Edit: Press R to reset to the entrance of a room.
Game is decent fun, and scratches a specific fetish itch of mine. Thank you for your hard work.
Having said that, the current set of transformations and puzzle-solving wears out fast. Obviously, it's difficult to add more content like that, but I wouldn't recommend leaving many of the current areas the way they are. Any expansion on content should definitely prioritize a revision of exisiting areas to have some novel mechanics being introduced sooner, imo.
I got softlocked between an ant, tentacle, and moth at the top-left corner of a room. Ant jumped down a platform near the tentacle to preg, and I couldn't escape standing between wall and vine.
how do i get the gem in the waterfall room? I can't seem to reach it without touch water.
I found 11 out of the 12 gems, but I haven't been able to locate the last one for some reason.
EDIT: Much more findable with the new changes, thanks! I did expect something to be in that general area, but I didn't think to find there even then.
Hey I love the game so far and I can see it has a mountain of potential *wink wink*
but I can't for the life of me find the 12th gem (or resin?)Is it because I'm dumb or is it missing?Just got 13/12 gems :)
I would love to see something special happen afterwards tho :(
(Unless I'm dumb and I missed it :P)
I would not have guessed that spot in a million years
Thank you so much!!!
It's a very difficult game
Got softlocked TWICE in the same place in the final(?) room, fml haha.
The tentacles respawned after I've gotten transformed and they got me stucked here.
Oh that's embarrassing, i should have caught this one XD
I just fixed it, thanks for telling me
No problem haha.
Beside that, it was pretty fun game to play.
Got softlocked again XD This time not as frustrating as before.
I entered this room (from the right) transformed and went to the room on the left, but forgot there were tentacles that I couldn't pass. So I wanted to go back, but the meat wall reappeared and blocked my exit.

Oh, the frantic post-release rush of frantically patching a bunch of unnoticed bugs XD
Thanks again, let me know if you find any more
how did you get past the dripping water on the left side? it always gets me no matter how fast i go.
You have to get launched by the bug from the other side of that map to get here.
The one on the platform above the waterfall? he just knocked me into a wall halfway across it.
Yeah, that one. But first you have to bait him to get on the platform below the one it spawns.
the one area with the one silk moth and water is too hard can you nerf the room or get rid of so much of that water
The gems don't seem to be respawning/getting counted on subsequent playthroughs.
Huh, how'd i miss that?
should be fixed now, thanks for pointing it out :)
I'm stuck on (presumably) the last area and I need help! It's the area with the weird heart thing.
Have you gotten the 12 treasures yet? if you have does it award anything different from beating the game with them all or am i just wasting time?
I haven't done it legitimately so I may have missed something, but I used Cheat Engine to set my treasures to 12 and open the chest at the beginning in order to see what happens. There's a rainbow-y version of the treasure inside, which increases your treasure count to 13 and teleports you to the final room.
If you've beaten the game without collecting everything and it didn't unlock the gallery, then it unlocks that as well. (I've only beaten the game on the save where I cheated in the treasures) It's a small environment meant to let you experiment with the different enemy interactions. The only one that I think you'd be likely to miss in normal gameplay would be the one where a mothgirl that's carrying you gets grabbed by vines, and only because you'd usually fall a long distance in any room where that's possible.
(And if you're just missing one treasure, the one I found that I think would be the easiest to miss would be the one you get by backtracking a couple screens from the first place you can become a mothgirl and flying beyond the top of the screen once outside the mountain)
Think you could give a quick explanation of how to get the cheat engine working? I'm a noob with it and I can't quite find the right address.
The biggest factor that's probably setting you back is that CE defaults to looking for 4 byte values, while GameMaker games tend to use doubles. (For GameMaker games in general, it's usually helpful to go to edit -> settings -> scan settings -> and tick the "all type contains..." double + 8 bytes so you can scan for both at the same time with "all," but just searching for a double works here)
Starting the game, scanning for a double with value 0, grabbing the first treasure, scanning for any that have updated to value 1, and grabbing the second treasure + scanning for 2 should narrow it down enough that you can try changing values and backtracking to the chest. You can grab the third treasure while backtracking if you're careful about avoiding the water droplets/vines to be totally sure, too!
This has to be my most favorite nsfw platformer I have ever played. I really loved how all the mechanics worked, especially the transformation stuff, the sprites for it were both cute and beautiful~ 5 out of 5!
Thanks, i've been sitting on this idea for years and i'm happy to have finally gotten around to making it XD
i agree this stands above most
Game is great, love the concept and mainmechanics though I would love a walkthrough. Bugs that fall off platforms get stuck there. softlocks such as getting into the tentacle room as a bug girl and getting bounced around other plants unable to move and the final room is confusing on how to navigate. Biggest problem is the fact you have to start all the way from the beginning if you need to leave the game for any reason. A save system or checkpoints would be nice. some platforms require maybe a little too much precision. 1 millimeter off and you have to do the whole thing over again.
Realy nice game, there is much more than I expected at first glance <3
very good,will be a great game on release
I'm soft locked because you can't fly out of an area without getting grabbed by the vines.
Great potential, i look forward to future updates
Can you make preg ever bigger? :)